Brawl Stars Balance Changes: All buffs, nerfs & Hypercharge updates in Season 24 update

Brawl Stars Balance Changes: All buffs, nerfs & Hypercharge updates in Season 24 update 1

Season 24 of Brawl Stars brings a whirlwind of balance changes, with a load of new buffs, nerfs, and changes to Hypercharge mechanics with the February 27 update.

Brawl Stars is no stranger to keeping the gameplay fresh and competitive with regular updates and balance changes.

As we venture into the Sands of Time, Season 24 promises to reshape the battlefield with a comprehensive list of adjustments aimed at creating a more balanced and enjoyable experience for players.

Are you curious about how these changes will affect your go-to Brawler or shake up our Brawl Stars tier list? Join us as we walk through every change introduced to the game on February 27 and don’t forget to grab your free Pins while you’re here!

Brawl Stars Balance Changes for Season 24

All buffs for Brawl Stars Season 24

Significant buffs are coming to a variety of Brawlers, including Doug, Griff, Nita, and many others. These enhancements range from increased damage output and health to improved gadget and super effectiveness.

For instance, Doug’s damage and healing are now maximized at any range within his attack, and Griff sees an 8% increase in attack damage plus a boost to his Super charge rate and Piggy Bank Gadget. These changes are poised to elevate the combat efficiency of these Brawlers, offering new tactical advantages on the battlefield.

Doug
  • Remove damage and healing fall-off depending on proximity
Griff
  • Increased main attack damage from 260 to 280
  • Slightly increased Super charge rate
  • Piggy Bank Gadget increased from 1,300 to 1,400
Nita
  • Bruce’s (Nita’s bear) HP increased from 4,000 to 4,300
Otis
  • Increased main attack damage from 440 to 460
  • Phat Splatter Gadget damage increased from 1100 to 1150
Ash
  • Increased rage gained from basic attacks from 130 to 150
Ruffs
  • Increased main attack damage from 560 to 600
  • Gadget Air Support increased damage from 1120 to 1200
El Primo
  • Increased main attack damage from 360 to 380
  • Gadget Asteroid Belt increased damage from 2880 to 3040
  • Star Power El Fuego increased damage from 1692 to 1786
Gale
  • Increased super damage from 420 to 500
  • Slightly increased Super charge gained from Super
Barley
  • Increased Super damage from 680 to 760
  • Slightly increased Super charge gained from Super
Gene
  • Increased main attack damage from 960 to 1,000
  • Gadget Vengeful Spirits damage increased from 1536 to 1600
Penny
  • Increased main attack damage from 940 to 980
  • Star Power Master Blaster damage increased from 1,316 to 1,372

Nerfs

Season 24 isn’t just about empowering Brawlers; it’s also about balance. Fang, for example, faces significant nerfs, including the removal of Hypercharge benefits from his Fresh Kicks Star Power and a reduction in Hypercharge Popcorn damage.

Pearl, Larry & Lawrie, and other Brawlers also see adjustments aimed at maintaining a competitive balance, such as HP reductions and changes in attack damage.

Fang
  • Fresh kicks SP no longer charges hyper on kills
  • Hypercharge popcorn no longer gives Super charge
  • Reduced Hypercharge popcorn damage from 100 → 50% of Super damage
  • Decreased Hypercharge damage 20 → 15%
Pearl
  • Reduced HP from 4200 to 3900
  • Increased Hypercharge damage from 20 to 25%
  • Decreased Hypercharge speed from 30 to 26%
  • Decreased Hypercharge shield from 20 to 5%
Larry & Lawrie
  • Reduced main attack damage from 840 to 700
  • Decreased throwing range from 24 to 22
Amber
  • Reduced attack damage from 220 to 210
  • Gadget Dancing Flames damage decreased from 2,200 to 2,100
Buster
  • Reduced main attack damage from 1,400 to 1,380
Cordelius
  • Disable Jump Gadget in the Shadow realm
Colette
  • Decreased Hypercharge speed 30 → 26%
  • Decreased Hypercharge shield 15 → 5%
Maisie
  • Decreased Hypercharge speed 30 → 26%
  • Decreased Hypercharge shield 15 → 5%
Lou
  • Decreased Hypercharge speed 30 → 26%
  • Decreased Hypercharge shield 15 → 5%
Colt
  • Reduced Hypercharge multiplier 40 → 35%
  • Decreased Hypercharge damage 30 → 25%
  • Decreased Hypercharge speed 30 → 26%
  • Decreased Hypercharge shield 10 → 5%
Bull
  • Reduced Hypercharge multiplier 40 → 35%
  • Decreased Hypercharge damage 10 → 5%
  • Decreased Hypercharge shield 30 → 25%
Dynamike
  • Decreased Hypercharge multiplier 40 → 30%
  • Decreased Hypercharge damage 30 → 25%
  • Decreased Hypercharge shield 15 → 5%

Other balance changes

Charlie
  • Reduced Super Projectile Speed – 4200 → 3300
  • Increased Hypercharge Rate 40 → 60%
  • Decreased Hypercharge damage 30 → 25%
  • Decreased Hypercharge speed 30 → 26%
  • Decreased Hypercharge Shield 10 → 5%
Edgar
  • Let’s Fly Gadget no longer charges hyper
  • Revert hyper charge nerf (25 → 40%)
  • Increased Hypercharge speed 20 → 24%
  • Decreased Hypercharge damage 25 → 15%
  • Decreased Hypercharge Shield 25 → 15%
Shelly
  • Reduced hypercharge multiplier 40 → 30%
  • Decreased Hypercharge damage 25 → 5%
  • Increased Hypercharge shield 15 → 25%
Spike
  • Reduced Hypercharge multiplier 40 → 35%
  • Increased Hypercharge damage 20 → 25%
  • Decreased Hypercharge speed 30 → 26%
  • Decreased Hypercharge shield 20 → 5%
Jessie
  • Increased Hypercharge multiplier 40 → 60%
  • Increased Hypercharge damage 20 → 25%
  • Decreased Hypercharge speed 30 → 26%
  • Decreased Hypercharge shield 20 → 5%
Mico
  • Increased Hypercharge speed 20 → 24%
  • Decreased Hypercharge shield 25 → 5%
Crow
  • Increased Hypercharge multiplier 40 → 60%
  • Decreased Hypercharge damage 30 → 25%
  • Increased Hypercharge speed 20 → 24%
  • Decreased Hypercharge shield 25 → 5%
Jacky
  • Decreased Hypercharge damage 25 → 5%
  • Increased Hypercharge shield 15 → 25%
Rosa
  • Decreased Hypercharge damage 20 → 5%
  • Increased Hypercharge speed 20 → 25%

Hypercharge changes

Hypercharge mechanics undergo a major overhaul this season, with changes designed to prevent the extension of Hypercharge duration through Super charge gains during its activation.

This rebalance ensures that Hypercharges amplify a Brawler’s strengths without overshadowing their weaknesses, leading to more strategic play and counterplay opportunities.

  • Hypercharge duration no longer gets extended by gaining Super charge during Hypercharge
  • Various hypercharges across the game rebalanced, affecting charge rates, damage, speed, and shield values.
  • Significant adjustments made to strengthen a Brawler’s existing strengths during hypercharge without covering up for their weaknesses.

Season 24’s balance changes promise to redefine the Brawl Stars experience, offering fresh gameplay dynamics and strategic depth. As you adapt to these updates, keep experimenting, stay flexible, and above all, enjoy the ever-changing world of Brawl Stars.

Leave a Reply

Your email address will not be published. Required fields are marked *