Riot Games celebrated the 10-year anniversary of League of Legends last month and took the time to announce several innovations that would be sure to shake up the way that players interact with the fictional world of Runeterra.
The company unveiled plans for a League of Legends experience on mobile and console devices, as well as the development of a digital card-based strategy game named Legends of Runeterra. Teamfight Tactics, Riot Games’ incredibly popular auto-battler game, will also come to mobile devices in 2020.
Until now, Riot Games was widely known as the publisher that could have done without the “s” in their name. The company has solely relied on the income generated from League of Legends, the multiplayer online battle arena game released in 2009, for ten years now.
Players purchase Riot Points (RP) in League of Legends and use this in-game currency to unlock different champions, skins, and in-game cosmetics. Additionally, players can also unlock certain elements of the game by spending Blue Essence (BE) and Orange Essence (OE), which can be earned in-game.
Naturally, with the announcement of a variety of new games coming to different platforms for the first time, players began to wonder if their existing in-game currency would be eligible for use on other games and devices.
Following the announcements made during League’s 10-year anniversary, the publisher announced that Riot Points would immediately be renamed to RP.
“We’ve made a few big announcements in the last few days, including the reveal of some new Riot games,” Riot’s statement read. “With that in mind, we wanted to let you know that we won’t be using Riot Points across all our present and future games.”
In a recent “Ask Riot” post, the publisher provided more details surrounding the use of in-game currency games such as League of Legends, Teamfight Tactics and Legends of Runeterra on different devices.
“We won’t be using the same in-game currency across all present and future games,” Riot stated in a post.
“Our newly announced mobile titles—Legends of Runeterra, TFT, and League of Legends: Wild Rift—will be on the Google Play Store and the Apple App Store, which do not allow different games to share game currencies. This restriction and other logistical complications of having multi-platform game currencies pushed us towards having a different one for each game.”
The publisher also shared more information regarding these in-game currencies.
- League of Legends and Teamfight Tactics on PC and Mac systems will continue to use RP.
- Teamfight Tactics on mobile will use a different in-game currency but will share cosmetic inventory (such as Little Legends and Arena Skins) with the PC and Mac versions.
- Legends of Runeterra will use Coins.
Everything else is undecided and that includes League of Legends: Wild Rift, which is coming to mobile and console in 2020.