One of the many significant announcements made during League of Legends’ 10-year anniversary event on October 15 was that the League experience would be coming to mobile and console devices by the end of 2020.
When Riot Games unveiled League of Legends: Wild Rift, the developer shared that the more accessible 15-20 minute version of the wildly popular multiplayer online battle arena video game will soon come to Android, iOS and console platforms.
Executive Producer Michael Chao explained why Riot Games did not opt for a straight-up port of the PC version of League of Legends.
“Taking SR [Summoner’s Rift] and just shoving it on the new platforms wasn’t going to work,” Chao said.
“To get the gameplay just right we needed to rebuild from scratch. We spent a long time making sure this will be a true League of Legends experience that’s worthy of devoting your precious game time.
“Starting from scratch has given us the opportunity to do a full visual remaster on a ton of the game. We’ve also taken the time to build an all-new collection system that lets you show off all your champs and skins in an incredibly immersive way.”
Fans of League of Legends can rest assured knowing that the mobile and console release of Wild Rift won’t be a ‘dumbed down’ version of the League of Legends experience. Wild Rift’s responsive dual-stick control scheme has been designed exclusively for mobile and console players and will enable players to aim and control skillshots.
“Wild Rift has incredible depth and you can make those same badass 200 IQ outplays and teamplays you know and love from PC,” Chao said.
The announcement of League of Legends: Wild Rift is just one of the many ways that Riot Games is attempting to capture more of the gaming market. With Teamfight Tactics coming to mobile devices in early 2020, as well as Legends of Runeterra – Riot Games’ new digital card-based strategy game – League fans can now play with all of their favorite champions across many different platforms and games.
League of Legends: Wild Rift will launch on mobile in 2020, and pre-registration on the Google Play Store is now available.
Jake founded Level Push in 2019 and is committed to covering all aspects of gaming. He started playing competitive League of Legends and Call of Duty in 2010. As an economics graduate, Jake is uniquely positioned to provide business and industry insights.