Like clockwork, Riot Games has released the 0.9.1 patch notes for Legends of Runeterra, and as expected, it’s a smaller update than the previous one. With no card balance updates being implemented until the next update, Riot decided to focus on one on the community’s biggest gripes with the game so far.
That, of course, being the deliberate speed of the game’s animations.
As Riot Exis tweeted a week ago, the team is working to increase the speed of animations across the board. It sounds like this will be a long and involved process, so this update is just the first step in improving the pace and feel of the game. They say that animations thus far have been “toward the ‘slow and clear’ end of the spectrum, and now it’s time to make things a little snappier.”
It’s safe to say that Riot is taking this aspect of the game seriously, as they have put together a dedicated team of developers to help improve the game’s sometimes sluggish pace. This particular update will aim to increase animation speed, decrease “action lock-out windows,” and remove “effect buffers” in these particular areas:
- Summoning units
- Drawing cards
- Dragging units out to attack
- Playing Fast & Slow Spells
- Playing Burst Spells
- Initiative token flip at the beginning of rounds
Riot also says that they’re aware of “a few card-specific animations and interactions that are especially slow,” so hopefully, many of the game’s animations that players have a problem with will be sped up in future updates.
Along with some general bug fixes, an increase to friend challenge XP, and user interface improvements to the Deckbuilder, there’s also a shop update to help round out this patch. There’s a new guardian called “Minion,” and two new boards that feature Jinx and Garen.
Patch 0.9.1 goes live on Tuesday, March 3. Full patch notes can be found here.
Max is a freelance writer based in Vancouver, Washington. Armed with a BS in Game Design, he is mainly focused on covering Call of Duty, Legends of Runeterra, and streamer culture for Level Push.