In a swift response to community uproar, Call of Duty developers have disabled the Maelstrom Dual Trigger Attachment for the Lockwood 300 Shotgun in Warzone.
The Lockwood 300, a shotgun that has been turning heads in Warzone, became a topic of intense discussion due to its “insanely broken” one-shot capability.
The root of the issue was the Maelstrom Dual Trigger Attachment, which, when equipped, transformed the Lockwood 300 into a formidable force, capable of downing enemies with a single shot.
Content creators had been uploading gameplay videos using the loadout, revealing the extent of the imbalance. The Lockwood 300, with the Maelstrom Dual Trigger, displayed an unprecedented level of power, disrupting the game’s competitive integrity. This revelation led to an immediate reaction from the developers.
“We’ve deployed an update to disable the use of the Maelstrom Dual Trigger Attachment on the Lockwood 300 Shotgun in public Playlists. It will remain visible in the Gunsmith but will not be usable in a match,” Call of Duty Updates tweeted.
The community’s response to this swift action has been overwhelmingly positive. One social media user commented, “I’m starting to absolutely love the fact that if something is truly broken, it is being disabled until it’s rebalanced. This is brilliant work by the team. 👌🏼” Another echoed this sentiment, expressing increased admiration for the developers following the quick move to disable the Snake Shot attachment.
The Lockwood 300 situation mirrors the recent controversy surrounding the TYR Handgun’s Snake Shot attachment. In that instance, the attachment was quickly identified as overpowered, particularly in close-range combat, leading to its temporary removal from public playlists. This decisive action was met with broad approval from the Warzone community, who appreciated the developers’ commitment to a fair and enjoyable gaming environment.
As with the Snake Shot attachment, the developers have not provided a specific timeline for the re-introduction of the Maelstrom Dual Trigger Attachment. However, they are expected to closely monitor the situation and make necessary adjustments to ensure a balanced and enjoyable experience for all players.
Why add a perk you know would be op then developers should just leave it at this point . It makes devs look incompetent the way they are handling things