Now that the embargo on Project A is over, news is starting to come out regarding Riot Games’ new first-person shooter, Valorant.
Valorant Lead Game Designer, Trevor ‘Classick’ Romleski, has confirmed that the game will have weapon gameplay mechanics similar to Counter-Strike. The weapons will have recoil and spread, and most can aim down the sights too. The recoil is also confirmed to increase if players are moving as they shoot. Wall penetration will be in the game as well, allowing players to shoot through walls. However, Classick says they are using a system that will prevent things like cross-map shots through lots of walls. Single bullet headshots will also be present, but not for all guns.
Classick also confirmed that some abilities could ricochet, stating ‘abilities are intended to have tactical uses’ and that ‘delivery methods don’t require direct line of sight on your opponent.’
Valorant website is live
Riot Games has published a website for Valorant, with a little information on the game.
The focus is on Valorant being a ‘new competitive stage for you to shine from,’ and Riot is clearly intending to promote precise gameplay. A section on the Valorant website also claims that low spec computers dating back a decade should be able to get 30 frames per second and that modern gaming setups should be getting 144 frames per second.
Riot has also shared that players in major cities around the world should get less than 35ms ping in Valorant. The game will also feature netcode that Riot has been working on for years and anti-cheat methods that they have been dedicated to since day one.
Even with a focus on precise gunplay, the game is described as ‘a 5v5 character-based tactical shooter where creativity is your greatest weapon.’ Every player will have guns and a unique set of abilities; you need to decide what to do with them and how to beat your opponents.
Perhaps this description is the best of all: “Valorant is a game for bold strategists who dare to make the unexpected play.”