Dr. Doom Dials Down: Marvel Snap's Recent Patch Changes the Game 1

Marvel Snap just rocked its community with another surprising balance update. The focus of this shakeup? Doctor Doom, the infamous 6-Cost card. Though this card has made a significant impact since launch, this new patch hopes to bring equilibrium to the battlefield.

For those who have been dwelling under a rock or simply too engrossed in Conquest mode to catch up, Doctor Doom’s DoomBots’ power has been downscaled from 5 to 4. This is no trivial change, considering Doom was the go-to card for many Marvel Snap veterans.

Doctor Doom’s dominance in the Marvel Snap meta has been undeniable. This card managed to elbow its way into a slew of top decks like Lockdown, Electro Ramp, and Lockjaw. Its knack for spreading power and bypassing restrictive locations made it a staple for decks built around controlling “closed” locations. But, as Uncle Ben once said, “With great power, comes great responsibility” — a sentiment clearly echoed in Marvel Snap’s latest balance update.

The patch notes explain the decision with a simple premise — promoting diversity in 6-Cost cards within top decks. By trimming a notch off the DoomBots’ power, Marvel Snap hopes to check Doctor Doom’s sweeping dominance. The nerf might break the perfect symmetry between Doctor Doom and his DoomBots, but let’s face it — Doom was always tougher than a Doombot.

But Doctor Doom’s downgrade isn’t the only change in town. In the same patch, Red Skull, Nimrod, and Nick Fury each got their own revisions. Red Skull got a power boost and a more damaging Ongoing effect, putting him back in the spotlight. Nimrod, despite fears of making Galactus more popular, got a slight boost to his stats. And Nick Fury? He’s been brought down to a 4-Cost card to offer a wider window for his reinforcements to swoop in and save the day.

Not forgetting the less impactful but equally amusing change to Spider-Ham’s token, Pig. Now with an adjusted 0-Cost to avoid quirky interactions with other cards, Pig is still as “oink!” as ever.

And in the grand finale of surprises, Krakoa has been pulled from the game for a redesign.

Marvel Snap Balance Updates – June 22

Doctor Doom

  • [Old] 6/5 – On Reveal: Add a 5-Power DoomBot to each other location.
  • [New] 6/5 – On Reveal: Add a 4-Power DoomBot to each other location.

Red Skull

  • [Old] 5/12 – Ongoing: Enemy cards at this location have +1 Power.
  • [New] 5/14 – Ongoing: Enemy cards at this location have +2 Power.


  • [Old] 5/5 – When this is destroyed, add a copy to each other location.
  • [New] 5/6 – When this is destroyed, add a copy to each other location.

Nick Fury

  • [Old] 5/7 – On Reveal: Add 3 random 6-Cost cards to your hand.
  • [New] 4/5 – On Reveal: Add 3 random 6-Cost cards to your hand.


  • [Old] 4/0 – “oink!”
  • [New] 0/0 – “oink!”

In the aftermath of this significant shakeup, all eyes are now on the Infinite Conquest scheduled for next week. With Doctor Doom’s DoomBots’ power reduced, it’s an open question how this will impact the strategies of Marvel Snap’s master tacticians. But one thing’s for sure — the Marvel Snap meta just got a whole lot more interesting.

Similar Posts

Leave a Reply

Your email address will not be published. Required fields are marked *