Even though E3 was cancelled this year, it appears June still has some surprises up its sleeve. According to Gematsu, Atlus’ cult classic JRPG, Persona 4 Golden, will be coming to PC via Steam.
But that’s not all.
If reports are true, the game will be announced during this week’s PC Gaming Show on June 13, and then be immediately released afterwards. The rumblings began on Twitter when a Persona 4 Golden SteamDB listing was found and later confirmed by SteamDB developer, Pavel Djundik. “Got some information privately, does actually appear to be P4G,” Djundik tweeted.
Got some information privately, does actually appear to be P4G.
— Pavel Djundik (@thexpaw) June 9, 2020
The listing was further confirmed by Daniel Ahmad, Senior Analyst at Niko Partners, who said, “Announce and release same day.”
Announce and release same day
— Daniel Ahmad (@ZhugeEX) June 9, 2020
If that wasn’t enough, the PC version of Golden will apparently feature the much maligned anti-piracy solution, Denuvo Anti-Tamper, as an official Denuvo support page was found. To top things off, the internet also uncovered the Steam icons for the game.
This isn’t the first time an Atlus game will be made available on PC, as Catherine Classic was released on Steam last year. Previously, Persona 4 Golden was only playable on PlayStation Vita and PlayStation TV, which unfortunately meant the game never got a chance to reach a large audience. Needless to say, a Steam release would instantly solve that problem.
Golden is a remixed version of Persona 4, which was originally released on the PlayStation 2 all the way back in 2008. It revolves around a series of mysterious murders in a small Japanese rural town called Inaba. Players are tasked with filling the shoes of a young transfer student, as they juggle fighting monsters in a warped TV world called the “Midnight Channel,” and building relationships with fellow students in their free time.
Official pricing details have yet to be found.
Max is a freelance writer based in Vancouver, Washington. Armed with a BS in Game Design, he is mainly focused on covering Call of Duty, Legends of Runeterra, and streamer culture for Level Push.