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Valve responds to community feedback and makes Dota 2 battle pass levelling easier

Valve responds to community feedback and makes Dota 2 battle pass levelling easier

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Valve has finally responded to community feedback and made Dota 2 battle pass levelling easier. It’s a welcome change, and the community is thrilled.

The International 10 Battle Pass has been a success. The prize-pool is already sitting above twelve million and is on track to break another record. 

But many players felt the battle pass had an unrealistic progression system. It was too hard to level without spending hundreds if not thousands of dollars.

Valve remained silent on the matter. But they finally responded today in a brief update on their blog.

In their statement, Valve acknowledged the feedback and frustration from the community. But they provided some statistics to show that, on average, players have earned more free levels in this year’s battle pass compared to the last.

“For battle pass players of all levels, on average players have earned 1.95% more free levels than last year. If we consider only players who after a week were below level 200, on average, they have earned 7.91% more free levels than last year.”

Nevertheless, Valve understood that statistics alone wouldn’t be enough to appease the masses. So they’ve made some changes to make battle pass levelling easier. 

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Valve has increased battle point rewards from wagering by 50%. They’ve also increased battle point rewards from guild contracts by 100%. These are welcome changes since many considered the previous amount to be far too low.

The amount of gold earned from the side shop has also been subject to a lot of criticism. In response, Valve has raised gold made from recycling items in the side shop by 65%. They’ve also increased gold from guild contracts and upgrades in the side shop by 100%.

But what about those who have already recycled a whole bunch of items in the side shop? Don’t worry, Valve has got you covered. They’ll be granting the extra gold over the next few hours. 

Valve has already released an update, and these changes are now live. It might take a week or two to see whether they’ve done enough to solve the problem. But at the very least, it’s good to know they are listening to the community and taking everything on board.

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