RPG spam continues to plague Warzone, and Dr Disrespect has had enough. During a recent Warzone stream, Doc reached his tipping point with continuous deaths coming by way of RPG splash damage.
“It doesn’t take a fucking genius to take the fucking RPGs out,” he shouted. “Take ‘em out! Alright? C’mon… No one wants em’! Nobody!”
After referring to the game’s developers, Infinity Ward and Raven Software, as “clueless,” Doc said the decision to include RPGs in Warzone is “stupid.”
“I just can’t think about it. It’s just such a stupid, stupid decision that I can’t even think about it because it makes me so upset. It’s such a stupid decision to have RPGs in this game,” Doc said.
It’s normally a good idea to take Doc’s words with a grain of salt considering the commitment to his persona, but this most recent outburst will perhaps galvanize the current discussion surrounding the role of RPGs in Warzone. Some say that RPGs are a “no-skill” weapon that exists solely to reduce the skill gap in the game, while others say that they are required to deal with campers and vehicles.
Joe Cecot, Co-Design Director of Multiplayer at Infinity Ward, did mention on Twitter that RPGs would be getting a “tuning pass in the next big update to come later on,” but that update has yet to arrive.
Excited to get this update out!
We are working on an adjustment for akimbo snake-shots in a smaller update. Just needs testing. RPGs are also getting a tuning pass in the next big update to come later on. GLHF! https://t.co/nNFiro4JGb
— Joe Cecot (@JoeCecot) April 29, 2020
Whatever happens, Doc’s opinion does seem to mirror the feelings of quite a few within the game’s player base. The fact that RPGs are a common drop makes them very prevalent, but at the same time, there are counters to it such as Trophy Systems and the EOD perk. Some have proposed increasing the rarity of RPGs as a way to nerf to them, while others, including Doc himself, have proposed making them only usable on vehicles.
Infinity Ward and Raven have been updating Warzone frequently, and the recent Snake Shot nerf serves as a good example of how the development teams have responded to community outcry. It will be interesting to see how they choose to balance RPGs with future updates.
Max is a freelance writer based in Vancouver, Washington. Armed with a BS in Game Design, he is mainly focused on covering Call of Duty, Legends of Runeterra, and streamer culture for Level Push.