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Former CS:GO pro shares initial thoughts of Riot Games’ Project A

Marcus Thorne ·February 13, 2020
Former CS:GO pro shares initial thoughts of Riot Games’ Project A

During Riot Games’ 10th Anniversary Event, the developer announced “Project A” as one of its next projects. Until now, all the team knew about the game was that it was a first-person shooter that appeared to be a unique blend of Valve’s Counter-Strike and Blizzard’s Overwatch.

the team now have reports from playtests coming in. On Wednesday, former CS:GO pro player Henry “HenryG” Greer took to Twitter to share his experience with the game so far.

HenryG begins by saying that it is most similar to CS:GO. Project A is a 5 vs. 5, tactical shooter, but with class elements and abilities, similar to Overwatch and Apex Legends.

Hello! Strap yourself in. I had the chance to spend a day playing #ProjectA at Riot EU. Today, I’m allowed to share some of my initial thoughts and impressions. Please bear with me, I can’t go into too much detail about the specifics of a lot of the gameplay until a later date.

— HenryG (@HenryGcsgo) February 11, 2020

Abilities and weapons

Even though the abilities can be seen as a big part of the game, and its blend with a standard shooter will help make the game unique, it seems that these abilities are more for utility rather than the basis of the game. the team have seen smoke walls, resurrections, and the ability to fly around throwing daggers.

But they are not the core elements of Project A gameplay. In Overwatch, abilities are a significant part of the game, and it is generally a case of who has their Ultimate abilities and when. “Project A” seems to be taking another approach; rather than abilities winning the game for you, they will instead be helping you to play the game. You can even decide not to use abilities at all.

You can have a great time playing without having to rely *too* much on the abilities to assist you in your game.